Gamestorming is not as easy as it seems (at least in my opinion). Coming up with some rough ideas was easy enough, I was able to get a few ideas written down. Turning those ideas into a usable game narrative is what got me. Looking back, I think one issue was that most of my ideas are more focused on the game mechanics instead of the story. The path that eventually led me to the winning idea went like this: I knew that if I was going to use Twine, the best option would be to model my game after a choose your own adventure game. I then thought about what I wanted my learning objective to be. I have always wanted to come up with games that could double as tools that provide real life skills. I did some research and found the subject of Social Emotional Learning through which I learned that many people (adults and children) struggle with social interactions. Now that I knew what skills I wanted to teach and the type of game I wanted to make, I just needed to put the puzzle pie...