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Showing posts from November, 2023

Skillville Manor: Design Process

Progress on my new game, Skillville Manor is coming along nicely! Here are some updates!  I am still keeping the same title, I feel that it fits well.  The game is about an old lady who needs some help around the house, in exchange for your help, she offers to reward you with a special prize for each room you complete a task in. As you go room to room, you'll find a new task related to a skill such as organizing dishes or folding laundry and putting them in the correct drawers. After all the tasks are complete, you learn that the old lady is actually a witch and all the small rewards are ingredients to a potion just for you!  Core loop- The player moves  the character from room to room. In every room, the player is prompted with a task that relates to different life skills.  Subject area- Life Skills  Knowledge domain- I believe the psychomotor domain fits best for most tasks in the game but because this game is meant to have multiple rooms with a different...

Portals, Please: New Updates!

 In a previous post, I reflected on the design process for my board game Portals, Please. Well, I am pleased  to announce a new update! I have completed a rough prototype of the game board, game pieces, and challenge cards. I have also typed up a draft of the game instructions.  Check out a walkthrough of the game here:  https://www.youtube.com/watch?v=49wCMV7n5Oc   Click here to read the instructions:  https://docs.google.com/document/d/1XOdiGEHcx0EgWKRi45dp3HzZo2E_G0eUvOagMQAqXBE/edit As always, I welcome comments and feedback so I can make the game the best it can be!  Stay tuned for future updates and progress!  Reply from Rachael Strauss