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The Road of Trials

 Designing a game solo vs with a team are totally different experiences! Overall, I have enjoyed the process and it has been awesome to see other approaches to design. I think we work well as a team and have been able to problem solve through challenges such as figuring out how to translate practical geography lessons into a game and pivoting our original idea after Dr. Larsen’s feedback. 

During our group meetings, we all worked together and each had a say in the narrative design and mini quest assignments. However, I primarily contributed to the storyboarding and prototyping. For storyboarding, it was mostly taking the narrative design from Nicholas and translating that into what it would potentially look like in our prototype. 

The part that was the most difficult in my opinion was that for long time we did not have a solid idea of what the game was going to be about.Then, because of the way we divided up the work, there were times where some of us were not able to move forward until the other parts were figured out. I think this was really only an issue when it came to the narrative since it is hard to work on a storyboard and mechanics when the narrative isn’t fully finished.

If I could start over, I would set harder deadlines for having a story nailed down so that it is easier to make decisions about concept testing, assessment, achievements, storyboarding, learning objectives, prototyping, etc. When the story constantly changes, it causes a ripple effect to the other parts of the design process and adds a lot of confusion. 

I think the most valuable part of this level for me was the experience of working on a design as a team. Although there were parts that I felt were difficult, experiences like this are really important for learning how to work on teams in a professional setting.


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