I am extremely grateful to have had this game design experience. I feel that it has not only given me more insight into what it takes to be a game designer, but it also helped to instill good design practices.
I have much more confidence in my ability to design games that specifically cater to a larger purpose . However, I still find myself struggling to come up with impactful learning objectives, especially when using higher order verbs.
I also find it hard to include all of the many elements required to facilitate learning and often found it frustrating when I had to make a change to the game play or narrative in order to make sure I accomodated the learning.
I think the most valuable skill I have learned is going from idea, to rough draft, to a working prototype.
I did earn multiple badges throughout the course such as trainee, analyzer, deviser, prototyper, designer, and soon creator and enthusiast!
I do plan on working in the game industry and I really do believe this course has set me up with valuable skills such as using different softwares, game design documentation, and presentation.
I do not believe my definition of serious games (any game that serves a purpose) has changed since going through this course. However, I now believe that almost any genre of game can be adapted to be a serious game as long as the user is learning or gaining skills.
For my playtest, I recruited my cousin who is luckily in our target demographic! He is a 19 year old Freshman and plays games on a regular basis. He has also participated in our previous feedback survey so he was already familiar with the concept of the game. The test was administered asynchronously, I sent him the instructions, game link, and survey through a text. He was able to send the survey back to me within a few hours. My cousin is in the middle of finals right now and sending him the game to play at his convenience was the best way to accommodate his schedule. Because this was done through a text, I did not have a traditional experience of running a playtest. In the future, I would definitely try to set up a time where I can be with the player as they play through the game so I can answer their questions more directly and experience their reactions. Even though I wasn’t able to be there when he played, I think he still was able to give quality feedback. Here a...
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