What a great semester! It's great to take a minute to reflect! What was the most important thing you learned this semester about game/simulation design? I think the biggest lesson of the semester was how to work on a design team and collaborate with others. It was also great to have a chance to work through all aspects of game design from start to finish. What are you most proud of from this semester? I am extremely proud that my team was able to create a game with a functioning prototype. I am also proud of how the game turned out. What if anything will be most helpful for you moving forward (either with games for learning or moving away from it)? When the game was presented, it would have been great to hear feedback from the team it was presented to. That way I could take that feedback and try to use that in the future.
For my playtest, I recruited my cousin who is luckily in our target demographic! He is a 19 year old Freshman and plays games on a regular basis. He has also participated in our previous feedback survey so he was already familiar with the concept of the game. The test was administered asynchronously, I sent him the instructions, game link, and survey through a text. He was able to send the survey back to me within a few hours. My cousin is in the middle of finals right now and sending him the game to play at his convenience was the best way to accommodate his schedule. Because this was done through a text, I did not have a traditional experience of running a playtest. In the future, I would definitely try to set up a time where I can be with the player as they play through the game so I can answer their questions more directly and experience their reactions. Even though I wasn’t able to be there when he played, I think he still was able to give quality feedback. Here a...